ZCode – Harness for GLM-5.2

A developer documents the process of building a standalone Gomoku game from scratch using AI-assisted coding tools. The project focuses on creating a browser-based, offline-capable game with heuristic AI and win-detection logic.
Why it matters
This demonstrates the practical application of AI coding assistants in rapid software development and the iterative process of building functional applications.
Edit Copy Fork Worked for 3m 1s I’m going to inspect the current Gomoku project structure first, then I’ll identify what already exists for board state, rendering, and game flow before wiring in AI and win detection.
The content is a technical log of a software development project and contains no political or social bias.
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