ZCode: Claude Code from the Makers of GLM

This article details the development of a browser-based Gomoku (five-in-a-row) game using an AI coding assistant. The process involved setting up game logic, heuristic AI scoring, and UI styling to ensure the game runs locally without external dependencies.
Why it matters
It demonstrates the practical application of AI-assisted coding in rapidly prototyping and deploying functional software projects.
编辑 复制 分支执行 执行了 3 分 1 秒 我会先检查当前五子棋项目的结构,确认现有的棋盘状态、渲染和游戏流程已经做到什么程度,再接入 AI 和胜负判断。
A technical log of a coding session, neutral in tone and intent.
Get smarter about the news
Sign up free for a feed built around what you actually care about, Dive Deeper research on any story, and the full text of every article.
Create free accountAlready have an account? Sign in