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Ars Technica·5 min read·medium

Wing Commander IV and the FMV future that never quite was

Lee Hutchinson
Wing Commander IV and the FMV future that never quite was
AI Summary

This retrospective examines the 1996 video game Wing Commander IV and its reliance on full-motion video (FMV) sequences. The author reflects on the cultural climate of the late 1990s while discussing the game's legacy in the context of gaming history.

Why it matters

It provides historical context for the evolution of cinematic storytelling in video games and the 'FMV era' of the 90s.

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C:\ArsGames Wing Commander IV and the FMV future that never quite was C:\ArsGames takes a look at the time Chris Roberts more or less made a whole movie.

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entertainmentculture
Political Bias
Center
LeftLean LCenterLean RRight
Confidence: 95%

The content is a nostalgic personal essay about gaming history with no political or controversial framing.

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