Wing Commander IV and the FMV future that never quite was

This retrospective examines the 1996 video game Wing Commander IV and its reliance on full-motion video (FMV) sequences. The author reflects on the cultural climate of the late 1990s while discussing the game's legacy in the context of gaming history.
Why it matters
It provides historical context for the evolution of cinematic storytelling in video games and the 'FMV era' of the 90s.
C:\ArsGames Wing Commander IV and the FMV future that never quite was C:\ArsGames takes a look at the time Chris Roberts more or less made a whole movie.
The content is a nostalgic personal essay about gaming history with no political or controversial framing.
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