Vulkan Tutorial
This article serves as a legacy warning for a 2016 Vulkan tutorial, advising developers to seek modern resources instead. It explains the trade-offs of using Vulkan, noting its high performance at the cost of increased complexity compared to OpenGL or game engines.
Why it matters
Understanding the distinction between low-level graphics APIs and high-level engines is essential for developers choosing the right tools for performance-critical applications.
This tutorial was written shortly after Vulkan was initially released, back in 2016. A lot has changed since then and this tutorial no longer reflects the best way to use Vulkan today.
Instead of reading this website, I recommend to follow the guide or one of the tutorials linked here: https://vulkan.org/learn
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