Hacker News·4 min read·hard

Using any C++ library in Godot

C
czoido
Using any C++ library in Godot
✦AI Summary

This article explains how developers can integrate C++ libraries into the Godot game engine using GDExtension and the godot-cpp bindings. It highlights the use of tools like Conan to manage dependencies for cross-platform game development.

Why it matters

As Godot grows in popularity, providing efficient methods to bridge high-performance C++ code with the engine's scripting environment is critical for professional game developers.

✦Dive DeeperCreate a free account to unlock

Godot has become one of the most popular game engines of the last few years. It is free, open source under the MIT license, and small enough to download and start using in minutes. Most Godot games are written in GDScript, the engine’s own scripting language.

Sooner or later, though, many projects need something that already exists as a C or C++ library: a simulation library, a database, a networking protocol, a machine learning runtime. GDScript cannot call native code, but Godot can load it through GDExtension , and godot-cpp , the official C++ bindings, lets you expose that code as regular engine classes. Writing the C++ code is the easy part. The hard part is the build: godot-cpp has to match your Godot version, and every library you add has to be compiled for each platform you ship to.

Continue reading on Headlinne

Create a free account to read the full article.

Read full article →
technologydesign
✦

Get smarter about the news

Sign up free for a feed built around what you actually care about, Dive Deeper research on any story, and the full text of every article.

Create free account

Already have an account? Sign in