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Gizmodo·3 min read·medium

This Guy Built a Free Plugin That Provides Godot With Raytraced Sound

T
Tom Hawking
This Guy Built a Free Plugin That Provides Godot With Raytraced Sound
AI Summary

A developer has released a free plugin for the Godot game engine that implements ray-traced audio. The tool simulates sound waves as rays to create more realistic acoustic environments in video games.

Why it matters

This innovation provides indie developers with high-end audio simulation tools previously reserved for large-budget studios, potentially improving immersion in gaming.

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Roll up, roll up, folks! Here’s a whole new way to melt your GPU! That’s right, people: you’ve heard of ray-traced graphics, but have you heard of ray-traced sound?

In all seriousness, the idea of ray-tracing for sound makes perfect sense—after all, both sound and light are waves, they both bounce around environments, and they both get absorbed and reflected to varying degrees by different surfaces. YouTuber Vercidium, whose channel hosts fascinating videos about multiple different aspects of game development, has been playing around with the idea of raytraced audio for quite some time. He posted a video on the subject a year or so ago, and now he’s released the fruits of his experiments as a series of free plugins for Godot—you can choose between 2D and 3D game versions, and between versions implemented in C# and GDScript (Godot’s native scripting language.)

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