The Steam Frame is made for irresponsible hardware nerds like me

The Verge reviews Valve's new Steam Frame, a wearable spatial computer designed for gaming. While the device suffers from early-access bugs and high costs, the reviewer praises its comfort and ambitious hardware design.
Why it matters
It represents a significant step in the evolution of wearable gaming hardware and spatial computing, signaling Valve's continued push into experimental consumer electronics.
For nearly three weeks, I’ve been testing the limits of Valve’s Steam Frame, the company’s new wearable PC. At first glance, it’s easy to write it off as a pricey headset that missed the VR craze. At $1,059 with 256GB of storage or $1,299 for 1TB, it costs two to three times as much as similar-looking headsets from Meta.
You should not write it off that way. The Steam Frame isn’t just a VR headset. It’s not even primarily a VR headset. And it’s the most comfortable headset I’ve ever worn. It weighs just over 1 pound (469g) with its optional top head strap attached, and doesn’t leave a mark on my face even after hours of use.
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