The best thing that's ever happened for multiplayer games?

Game developer Glenn Fiedler discusses how AWS's decision to eliminate egress bandwidth costs for game servers could revolutionize multiplayer gaming. He predicts that lower costs will allow developers to create more detailed, high-bandwidth game worlds.
Why it matters
The removal of bandwidth costs lowers the barrier to entry for indie developers and enables a new generation of high-fidelity, massive-scale multiplayer experiences.
Hi, I'm Glenn Fiedler, I'm a professional game developer working on a 1000 player multiplayer space game .
The article presents an industry-specific analysis of a business decision and its potential impact on game design.
Get smarter about the news
Sign up free for a feed built around what you actually care about, Dive Deeper research on any story, and the full text of every article.
Create free accountAlready have an account? Sign in