The art and engineering of Sega CD Silpheed
A technical retrospective on the engineering challenges behind the Sega CD game Silpheed. The author details how the game achieved impressive 3D-like visuals on limited 16-bit hardware through clever FMV compression.
Why it matters
It highlights the history of software optimization and the creative constraints that defined early 90s video game development.
The 90's was a decade of considerable improvement in the world of video-game consoles [1] . Each new model brought advanced processing power and better graphics without compromise.
The article is a technical deep-dive into retro gaming history with no political or social agenda.
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