Hacker News·5 min read·hard

Speeding Up the Plush Garbage Collector

M
maxime_cb
Speeding Up the Plush Garbage Collector
AI Summary

A developer discusses the challenges of optimizing a custom garbage collector for a toy programming language called Plush. The author details their attempt to achieve sub-20ms collection times for one million objects to support high-performance game engine development.

Those who have been reading this blog or following me on X know that I tend to jump between side-projects. A while back, I made a conscious decision to allow myself to follow my motivation and explore new ideas, because I think it's important for side-projects to feel fun, and never become a chore. That being said, every once in a while I find myself thinking about a project that I set aside a while back, and how I could push it further.

Continue reading on Headlinne

Create a free account to read the full article.

Read full article →
technologyscience

Get the full story

Sign up for Headlinne to unlock AI insights, political bias analysis, and your personalized news feed.

Create free account

Already have an account? Sign in