Someone's making Doom 3 BFG edition with DLSS 5

A modder is applying an unfinished version of Nvidia's DLSS 5 technology to a path-traced mod of Doom 3. The project remains in early development, highlighting ongoing debates regarding AI-driven neural rendering in gaming.
Why it matters
The integration of AI upscaling in classic games reflects the broader industry trend of using neural rendering to modernize legacy software.
When you purchase through links on our site, we may earn an affiliate commission. Here's how it works .
Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Nvidia's DLSS 5 might be the most controversial technology in gaming since the introduction of real-time ray tracing with its RTX 20-series GPUs. The neural rendering tech hasn't yet been released, but the leak of an unfinished iteration has prompted 'on' and 'off' comparisons that add more fuel to the argument that the AI-redrawing 'yassifies' characters and interferes with game developers' artistic visions.
Of course, it was only time before we got to see it applied to a mod of Doom 3 updated with real-time path tracing.
Get smarter about the news
Sign up free for a feed built around what you actually care about, Dive Deeper research on any story, and the full text of every article.
Create free accountAlready have an account? Sign in