Software rendering in 500 lines of bare C++
A technical guide explains how to build a software renderer from scratch using 500 lines of C++ without third-party libraries. The goal is to help students understand the underlying mechanics of 3D graphics APIs like OpenGL and Vulkan.
In this series of articles, I aim to demonstrate how OpenGL, Vulkan, Metal, and DirectX work by writing a simplified clone from scratch. Surprisingly, many people struggle with the initial hurdle of learning a 3D graphics API. To help with this, I have prepared a short series of lectures, after which my students are able to produce quite capable renderers.
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