Show HN: A self-running space economy SIM in Rust and Bevy
A developer has created a self-running space economy simulator using Rust and the Bevy game engine. The project features autonomous agents that trade, mine, and manage resources within a living, simulated solar system.
Why it matters
It showcases high-performance systems programming and complex agent-based modeling in a gaming context, pushing the limits of ECS architectures.
A self-running space-economy simulator, in Rust + Bevy.
Hundreds of autonomous ships trade, mine, haul cargo, take out contracts, run out of fuel, and occasionally go bankrupt across a living solar economy — markets find their own prices, factions tax and subsidize, populations migrate when they're unhappy, and abandoned stations rot. It all runs in one native binary with no runtime dependencies.
The Space Project is an agent-driven economic simulation wrapped in a native 3D client. There's no scripted storyline and no player objective — you're an observer (and god-mode admin) watching an economy run itself.
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