Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

A developer shares a post-mortem on the challenges of porting the Godot game engine to PSVR2. The article highlights the technical hurdles of VR development and provides a realistic assessment of Godot's current capabilities for commercial 3D projects.
Why it matters
This provides valuable insight into the maturity of open-source game engines in the high-end commercial VR market.
TLDR: Written version of the talk I gave at Develop Brighton 2026 . Yes Godot can ship commercial VR, we paid roughly £80k in early adopter tax to do it. War stories from rebuilding Godot's core, the community PS5/PSVR2 port with George Marques and André Ewald , why I ended up writing a whole new render server for 4.7, and a call to arms for platform holders and render programmers. Nothing in here is PlayStation NDA material, sorry.
Extended talk recording this article is based on.
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