Pong Wars on the Commodore 64

A developer documents the process of recreating the 'Pong Wars' animation on the vintage Commodore 64 computer. The article details the technical challenges of assembly programming and managing hardware constraints to achieve the visual effect.
Why it matters
It serves as a case study in retro-computing and low-level optimization, demonstrating how modern concepts can be ported to limited 8-bit hardware.
This post was first promised in early 2024 [0] Pongwars on the C64 , @Two9A, Feb 22nd 2024 , but it got so long, I added a table of contents. That might be a first...
The content is a technical hobbyist post with no political or social agenda.
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