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Hacker News·5 min read·hard

Pong Wars on the Commodore 64

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Two9A
Pong Wars on the Commodore 64
✦AI Summary

A developer documents the process of recreating the 'Pong Wars' animation on the vintage Commodore 64 computer. The article details the technical challenges of assembly programming and managing hardware constraints to achieve the visual effect.

Why it matters

It serves as a case study in retro-computing and low-level optimization, demonstrating how modern concepts can be ported to limited 8-bit hardware.

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This post was first promised in early 2024 [0] Pongwars on the C64 , @Two9A, Feb 22nd 2024 , but it got so long, I added a table of contents. That might be a first...

Introduction Before we get started Digression : Building a C64 disk image The game loop: Movement calculations Digression the second : Representing negative numbers After movement comes positioning An element of chance The playing field Keeping score Digression the third : Binary long division Rendering the score Future considerations Footnotes and citations

One day early in 2024, I was idly flipping through Mastodon when I came across this toot by Koen van Gilst [1] Pongwars recreated in JavaScript , @vnglst, Jan 2024 :

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