Plants vs. Zombies for PlayStation 2
This project is a fan-led effort to decompile and modernize the original Plants vs. Zombies game engine for cross-platform compatibility. It aims to replace legacy Windows-only renderers with modern C++ standards and GLFW.
Why it matters
It demonstrates the community-driven preservation and modernization of legacy software, allowing older games to run on modern hardware and operating systems.
i am too lazy to explain all of this just build with "build ps2.bat" it has all the dependencies (windows)!! on linux you will need to edit the cmake config!!
a main.pak with compressed assets its recommended to avoid slow loading and crashing!
Fork of Patoke's PVZ GOTY decompilation with the following objectives:
To play the game, you need the game data from PvZ GOTY. Copy "main.pak" and the "properties" folder to the path where the re-plants-vs-zombies executable is (or one of the above data paths for console ports).
Alternatively, you could use a PvZ .pak extractor tool and use extracted data instead of main.pak, but that's up to you
A project focused on decompiling the latest functionality from the first PvZ title and expand upon the game and its engine
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