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Not-so-brave new world: virtual taekwondo makes Asian Games debut

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Not-so-brave new world: virtual taekwondo makes Asian Games debut
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Virtual taekwondo has made its debut at the Asian Games in Nagoya, featuring athletes using VR headsets and motion tracking to compete in a non-contact format. While officials praise the innovation, some critics argue it is merely a form of gaming.

Why it matters

This marks a significant shift in how traditional sports are integrating technology to increase accessibility and safety.

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Taekwondo dates back more than 2,000 years, but on Friday at the Asian Games the Korean martial art stepped into a not-so-brave future where nobody gets hurt: virtual taekwondo.

At a gymnasium about a 90-minute drive from the main Games host city of Nagoya, a modest number of spectators watched with a mix of fascination and bewilderment.

Taekwondo officials have billed it as "real-world martial arts meets cutting-edge virtual technology".

Competitors wear a VR headset and motion tracking technology allows their movements to control their in-game avatars.

They have "nodes" on their back, thighs and shins to pick up each bodily action.

Rounds are typically 60 seconds each and matches are a best of three rounds, the two combatants standing within their own play area a few metres apart.

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