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The Verge·3 min read·medium

Nobody does it like Remedy

A
Andrew Webster
Nobody does it like Remedy
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The upcoming video game 'Resonant', a sequel to 'Control' by developer Remedy, shifts the series to an open-world setting with a focus on melee combat. Players control Dylan Faden as he navigates a gravity-defying, supernatural version of New York City to find his missing sister.

Why it matters

Remedy Entertainment is a highly influential studio in the gaming industry, and this title represents a significant evolution in their design philosophy.

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Video games have given us plenty of ways to traverse huge open worlds, but none have felt quite as oddly exhilarating as manipulating gravity in Control Resonant’s twisted version of New York City. It’s a game that lets you flip, twist, and fly through the air, while exploring settings that look ripped out of Inception. It’s as if you mashed up the meta storytelling of House of Leaves with the inventive platforming of Super Mario Galaxy and somehow turned it into a coherent experience. That strange combination is just the latest example of developer Remedy making games like nobody else out there.

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