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Hacker News·4 min read·hard

Making Graphics Like it's 1993

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Making Graphics Like it's 1993
AI Summary

A developer is creating a first-person shooter game using 1990s-era technical constraints, specifically the 256-color VGA Mode 13h. The project emphasizes the creative benefits of working within strict hardware limitations.

Why it matters

It provides insight into retro-computing aesthetics and the philosophy of constrained design in modern software development.

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Catlantean 3D is a side-project I've been slowly building in my spare time for over a year, and I intend to release it on Steam next year.

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The content is a technical personal account of game development.

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