Making Graphics Like it's 1993

A developer is creating a first-person shooter game using 1990s-era technical constraints, specifically the 256-color VGA Mode 13h. The project emphasizes the creative benefits of working within strict hardware limitations.
Why it matters
It provides insight into retro-computing aesthetics and the philosophy of constrained design in modern software development.
Catlantean 3D is a side-project I've been slowly building in my spare time for over a year, and I intend to release it on Steam next year.
The content is a technical personal account of game development.
Get smarter about the news
Sign up free for a feed built around what you actually care about, Dive Deeper research on any story, and the full text of every article.
Create free accountAlready have an account? Sign in