Little Devil expands its Steam Playtest to more players on 10 September
Independent developer Mike Armstrong-Ingram is expanding the Steam Playtest for his roguelike game, Little Devil, starting September 10, 2026. The test features a procedurally generated dungeon and boss fight, with the developer seeking player feedback on combat balance and game mechanics.
Why it matters
Playtests are critical for indie developers to refine gameplay loops and balance mechanics before a full commercial release.
ESSEX, UK, 5 September 2026 - Independent developer Mike "MI Pixel" Armstrong-Ingram will expand access to Little Devil's existing Steam Playtest on 10 September 2026. The top-down action roguelike combines dark humour with chunky pixel art inspired by the Sega Mega Drive era. Players and content creators are invited to test its weapon combinations, build choices and procedurally generated encounters.
The Steam Playtest includes the first procedurally generated dungeon level and a boss fight against Gluttony. Runs typically last 10 to 20 minutes. After reaching the end screen, players can return for another run with a different layout, enemy placement and build.
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