Lessons Learned, Part 9 - Magic: The Gathering

Mark Rosewater reflects on the design process of the 'Magic: The Gathering' set 'The Lost Caverns of Ixalan.' He admits that the set's vision design failed to properly establish a core identity, leading to significant changes during development.
Why it matters
This provides a rare, transparent look into the iterative and often difficult creative process behind a major global gaming product.
I write this weekly column and answer questions on my blog,
The content is a personal, professional reflection from a designer about their own work, devoid of political or social bias.
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