LeMario: Training a JEPA World Model on Super Mario Bros

A developer details their attempt to train a Joint-Embedding Predictive Architecture (JEPA) model on Super Mario Bros to learn world dynamics. While the model successfully predicted short-term game frames, it failed to learn long-term planning or goal-oriented navigation, serving as a postmortem on AI world modeling.
Why it matters
This highlights the current limitations of predictive AI models in mastering complex, long-horizon tasks despite their ability to simulate short-term dynamics.
I wanted to reproduce LeWorldModel , a small Joint-Embedding Predictive Architecture (JEPA) that learns world dynamics from pixels and actions. The original paper used it for reward-free planning in Push-T. But, since I loved video games, and at the same time wanted to learn more deeply about LeCun's JEPA architecture, I decided to write the whole architecture from scratch and train it on Super Mario Bros.
The article is a technical self-reflection on a programming project with no political or social bias.
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