Korean game companies bet on subculture games at Tokyo Game Show

Korean game developers are shifting their focus from traditional MMORPGs to anime-style subculture games at the Tokyo Game Show. This strategic pivot follows the massive commercial success of titles like Blue Archive and Goddess of Victory: Nikke in the Japanese market.
Why it matters
The shift highlights a major change in the business model of Korea's largest gaming companies as they seek to capture a growing global niche market.
A record 127 Korean companies brought anime-style subculture games to Tokyo Game Show, seeking growth beyond MMORPGs.
Visitors crowd the Makuhari Messe convention center in Chiba, Japan, on Sept. 17, the opening day of the Tokyo Game Show 2026. YONHAP A record 127 Korean game companies exhibited at the Tokyo Game Show, which opened Thursday — and for the first time, the country's biggest publishers all brought subculture games, a genre built around anime-style art and characters, as their leading titles.
The shift signals that Korea's largest publishers, long dependent on massively multiplayer online role-playing games, or MMORPGs, are now betting on more niche subculture games as their next growth engine, even if it means competing on Japan's home turf.
Nexon Games unveiled Pareidolia, NC showed off Astrae Oratio, Netmarble introduced Pearl in Blue and Smilegate presented Miresi: Invisible Future at the show.
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