Khronos Group sponsors free glTF importer/exporter for 3ds Max

The Khronos Group has released a free, open-source glTF 2.0 importer/exporter plugin for Autodesk 3ds Max. This move provides 3D artists with a standardized, cost-free way to integrate the glTF format into their workflows, filling a gap left by Autodesk's native software support.
Why it matters
Standardizing 3D file formats like glTF is essential for interoperability in web, real-time applications, and game development across different software ecosystems.
Standards body Khronos Group has released glTF 2.0 Importer/Exporter for Autodesk 3ds Max , a pair of free plugins for importing and exporting data from 3ds Max in glTF format.
The tools - previously a commercial add-on, but open-sourced through Khronos Group's sponsorship - finally give 3ds Max users a free way to get glTF files into the software.
A lightweight 3D file format supported in most DCC applications and game engines Designed as a lightweight file format for 3D assets, for use in web and real-time applications, glTF is one of the open graphics standards overseen by the Khronos Group .
It is now widely supported in DCC applications and game engines, including Blender , Cinema 4D , Houdini , Unity and Unreal Engine .
The major applications missing from that list are those developed by Autodesk.
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