It's not about physical vs. digital games, it's about ownership
The author argues that the shift toward digital-only gaming consoles is less about the convenience of digital media and more about corporations eliminating consumer ownership. By removing physical disks, companies can effectively end the secondary market for used games.
Why it matters
This reflects a broader trend in the tech industry toward 'software as a service' models that limit consumer rights and resale capabilities.
A few days ago, PlayStation announced that they'll stop producing disks for new games starting from January 2028, confirming what we already felt was going to happen: consoles are going fully digital, and the disk drive will cease to exist.
The article takes a critical stance against corporate profit-maximization strategies at the expense of consumer rights.
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