Inside Gears of War: E-Day: How The Coalition and Epic Pushed Console Visuals To New Heights

The Coalition and Epic Games have collaborated to implement advanced Unreal Engine 5 technologies, such as MegaLights, in the upcoming game 'Gears of War: E-Day'. These technical optimizations allow for complex, real-time ray-traced lighting at 60fps on modern consoles.
Why it matters
This development showcases the cutting edge of console gaming graphics, demonstrating how software-hardware synergy can overcome traditional performance limitations in high-fidelity rendering.
Unreal Engine 5 MegaLights, Nanite skinning and much more at 60fps on console.
Gears of War: E-Day is a back-to-basics entry for the third-person shooter series, serving as a grounded prequel to the numbered Gears entries. But from a technical perspective, it's one of the most cutting-edge games around, implementing brand-new Unreal Engine 5 rendering technologies co-developed with Epic. We recently had a chance to visit The Coalition's offices in Vancouver to get a behind-the-scenes look at the game's tech and speak to key members of the game's technical staff, who provided insight into the game's industry-leading visuals.
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