Indie developers got tired of waiting for a new Star Fox, so they’re making their own

Indie game developers are creating spiritual successors to the Star Fox franchise due to Nintendo's lack of new entries. These developers face challenges with risk-averse publishers who view the genre as commercially unviable.
Why it matters
Highlights the tension between creative indie development and the risk-averse nature of the modern gaming industry.
Nostalgia remains a powerful force. So much so that, in exploring the echoes of a late-’90s childhood spent skimming the water of Corneria and sneering “cocky little freaks!” in time with a monkey encased in a Gundam suit, I’m simultaneously describing playing Star Fox 64 (Lylat Wars if you’re nasty) in 1997 and streaming it through Nintendo Switch Online today.
Industry-focused reporting on gaming trends and market dynamics.
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