If 'Infamous' Returns, It Needs to Rethink Its Morals

The article critiques the morality system in the 'Infamous' video game franchise, suggesting that any potential revival needs to modernize its approach to player choices. The author argues that the original 'Karma' system lacked nuance and often felt disconnected from the protagonist's character development.
Why it matters
As gaming narratives evolve, the critique highlights the industry's shift away from binary 'good vs. evil' mechanics toward more complex, character-driven storytelling.
PlayStation s State of Play event that kicked off June had several surprises and some disappointments. After a few hopeful teases, there turned out to be no new Sly Cooper , and by extension, no new Infamous . That PlayStation s looking to preserve its IPs had many equating that with starting up some dormant franchises , with Sucker Punch s two heavy hitters high up on the list of hopeful returns. And with the 15th anniversary of Infamous 2 hanging in the air — it hit the PlayStation 3 on June 7, 2011 — you can kind of see the vision.
The article provides a critical analysis of game design mechanics from a cultural perspective.
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