Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs

Id Software has publicly stated that it retains the necessary staff to continue developing its games and the idTech engine following significant layoffs at Microsoft. The studio claims its current team size is comparable to when it developed DOOM (2016), countering reports that the engine's development was effectively dead.
Why it matters
The statement addresses concerns regarding the stability of major game development studios and the future of proprietary engine technology within the gaming industry.
Social media post follows claims by departed staff that the firm was no longer capable of supporting idtech
The article balances the company's official statement with reports from former staff and industry news outlets.
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