Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs

Id Software has publicly stated that it retains the necessary staff to continue developing its games and the idTech engine following significant layoffs at Microsoft. The studio claims its current team size is comparable to when it developed DOOM (2016), countering reports that the engine's development was effectively dead.
Why it matters
The statement addresses concerns regarding the stability of major game development studios and the future of proprietary engine technology within the gaming industry.
Social media post follows claims by departed staff that the firm was no longer capable of supporting idtech
News by Jon Hicks Editorial Director Published on July 10, 2026 Follow id Software A social post from the account of id Software has stated that the studio still has "the crew we need to build the games and tech we're known for" after dramatic staff cuts across the Xbox portfolio lead to claims that the firm would no longer maintain the idtech engine used to create Doom, Wolfenstein and the recent Indiana Jones and the Great Circle.
The post on X, which contains no attribution, says that "the team today is about the same size we were when making DOOM (2016)".
"We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward."
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