Hacker News·3 min read·hard

I asked astra to make playable 4D chess

M
mikiyas
AI Summary

A developer has created a playable 4D chess game that utilizes a tesseract-based board structure. The game adds a fourth spatial dimension (W) to the traditional 3D chess variant, requiring players to navigate between two separate 3D cubes.

Why it matters

This project demonstrates complex spatial logic and game design, serving as an interesting case study for UI/UX in multi-dimensional gaming.

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⋯ Rules Move history Show cross-board move White to move

W = 0 is the inner cube. W = 1 is the outer cube.

The goal is still checkmate. White moves first. Select a piece, then a marked square. A solid dot is an empty destination; a ring marks a capture. In computer mode, choose White or Black using the side selector.

Think of a 3D chessboard as layers of ordinary boards. X and Y locate a square within a layer; Z chooses the layer. Here, each 3D board has two 4 × 4 layers.

Now make a second copy of that whole 3D board. W chooses which copy you are in. Every square has a corresponding square in the other copy. A move along W changes copies while keeping X, Y, and Z the same.

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