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Ars Technica·3 min read·medium

Hackers quickly prove that Neo Geo Doom ports are not "impossible"

Kyle Orland
Hackers quickly prove that Neo Geo Doom ports are not "impossible"
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Hackers have successfully ported the game Doom to the Neo Geo console, defying previous claims that the hardware was incapable of running it. The projects utilize clever coding workarounds to overcome the console's lack of a frame buffer.

Why it matters

This demonstrates the ingenuity of the retro-gaming community in pushing legacy hardware beyond its original design specifications.

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Never say never Hackers quickly prove that Neo Geo Doom ports are not “impossible” Clever coding and graphical compromises get a classic game on more classic hardware.

11 It's recognizably Doom , despite the stripey display. Credit: MVG / Doom-NG It's recognizably Doom , despite the stripey display. Credit: MVG / Doom-NG Text settings Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only Learn more Minimize to nav Last month, we passed along Modern Vintage Gamer’s (MVG) confident assertion that Doom is functionally impossible to run on the Neo Geo , owing to the console’s sprite-based display hardware and lack of a frame buffer. We all should have known better than to tell a dedicated group of hackers that something is “impossible,” though, as two recent projects have made great progress toward functional Doom ports on stock Neo Geo hardware.

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