Going Platinum: Dreams on PS4 Might Be My Most Bittersweet Plat

A gaming journalist reflects on their personal and professional connection to the game Dreams by Media Molecule. The author recounts their journey from a fan of the studio to reviewing the game and participating in its development community.
Why it matters
It highlights the intersection of fan culture and professional gaming journalism, illustrating how personal passion can shape critical coverage.
Dreams was and is a very meaningful game for me. It comes from Media Molecule, one of my favourite studios working today.
I fondly recall picking up the first LittleBigPlanet at a local game shop; they stayed open later than usual just so I could drop by and get it. The shop was named Big Byte, and it sadly no longer exists.
Every game from the Guildford developer has been a personal highlight of whichever console it was made for; LBP 1 and 2 are firm PS3 favourites, Tearaway is easily one of PS Vita's best, and Dreams is a staggering achievement on PS4.
I remember following the development of Dreams closely as a fan, from the early tech demo at PS4's announcement event all the way through to launch. However, something happened between those two things: I started working here.
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