Wccftech·3 min read

God of War Laufey Becomes Collateral Damage as Former Naughty Dog Director Blasts Triple-A Game Design Trends, Then Apologizes

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Alessio Palumbo
God of War Laufey Becomes Collateral Damage as Former Naughty Dog Director Blasts Triple-A Game Design Trends, Then Apologizes
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Former Naughty Dog veteran Bruce Straley , known mainly as the Game Director of masterpieces such as Uncharted 2, Uncharted 4, and The Last of Us, recently spoke about his lack of excitement for current triple-A games, citing Sony Santa Monica's upcoming God of War Laufey as an example. Speaking to EDGE , he stated:

I think the verbs and experiences we’re delivering in the triple-A space are… I wanna say boring. God of War Laufey, I look at that game, and every pixel is mindblowing. The amount of work and skill that’s gone into every single frame… I’ve made those kinds of games, and I’m still blown away. But when I actually look at what you’re doing in the game? I’m not excited. And that’s nothing against the God of War team. Just, across the board in triple-A, it feels like there’s no opportunity to inject fresh, innovative ideas.

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