Gears of War: E-Day Will Launch with NVIDIA DLSS 4.5 Dynamic Multi Frame Generation and Ray Tracing on PC

The Coalition has partnered with NVIDIA to integrate advanced graphics technologies like DLSS 4.5 and Ray Tracing into the upcoming game 'Gears of War: E-Day'. The game is built on Unreal Engine 5.7 and will support multiple upscaling technologies at launch.
Why it matters
This demonstrates the cutting edge of gaming hardware optimization and the industry's push toward AI-driven frame generation and lighting techniques.
Today, NVIDIA announced a technical partnership with Gears of War: E-Day developer The Coalition to bring its RTX technologies to the upcoming third-person shooter game.
DLSS Super Resolution , Dynamic Multi Frame Generation , NVIDIA Reflex , and Ray Tracing (for shadows, Lumen global illumination, and ambient occlusion) will all be supported for GeForce RTX Series owners. NVIDIA hasn't provided frame rate estimates yet, but early access to the multiplayer Open Beta begins on Thursday, August 6 , so it's not too far off from being available to the public. It's likely that most, if not all, of these technologies will already be there. As a reminder, the early access is reserved for Gears of War: E-Day pre-order customers and PC Game Pass subscribers.
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