Digital pets boost daily activity by more than 20%, trial finds

A study from the Norwegian University of Science and Technology found that players of the mobile game 'BitPet' increased their physical activity by over 20%. Participants reported that the responsibility of caring for a virtual pet motivated them to walk more.
Why it matters
It demonstrates how gamification can be effectively used to encourage healthier lifestyle habits in sedentary populations.
by Nina Tveter, Norwegian University of Science and Technology
edited by Sadie Harley , reviewed by Andrew Zinin
This article has been reviewed according to Science X's editorial process and policies . Editors have highlighted the following attributes while ensuring the content's credibility:
Add as preferred source According to a new study, BitPet players were, on average, more than 20% more physically active on the days they played the game. Credit: Norwegian University of Science and Technology According to a master's thesis at the Norwegian University of Science and Technology (NTNU), a mobile game can make physical activity more enjoyable. Two master's students investigated how the mobile game "BitPet" affects physical activity, motivation and social well-being. The three-week study involved 51 participants and combined questionnaires, interviews, step counts and activity data collected through the game itself.
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