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Medical Xpress·2 min read·easy

Digital pets boost daily activity by more than 20%, trial finds

N
Nina Tveter
Digital pets boost daily activity by more than 20%, trial finds
AI Summary

A study from the Norwegian University of Science and Technology found that players of the mobile game 'BitPet' increased their physical activity by over 20%. Participants reported that the responsibility of caring for a virtual pet motivated them to walk more.

Why it matters

It demonstrates how gamification can be effectively used to encourage healthier lifestyle habits in sedentary populations.

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by Nina Tveter, Norwegian University of Science and Technology

edited by Sadie Harley , reviewed by Andrew Zinin

This article has been reviewed according to Science X's editorial process and policies . Editors have highlighted the following attributes while ensuring the content's credibility:

Add as preferred source According to a new study, BitPet players were, on average, more than 20% more physically active on the days they played the game. Credit: Norwegian University of Science and Technology According to a master's thesis at the Norwegian University of Science and Technology (NTNU), a mobile game can make physical activity more enjoyable. Two master's students investigated how the mobile game "BitPet" affects physical activity, motivation and social well-being. The three-week study involved 51 participants and combined questionnaires, interviews, step counts and activity data collected through the game itself.

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