Correlated randomness in Slay the Spire 2

A technical analysis of Slay the Spire 2 reveals that the game's pseudorandom number generators are correlated, allowing players to predict outcomes based on previous events. The author explains how the game's attempt to fix issues from the first installment still leaves room for predictable patterns.
Why it matters
It provides insight into the complexities of game design and the challenges of implementing true randomness in software development.
Here are three true statements about the game of Slay the Spire 2 (in single player):
The article is a technical deep-dive into game mechanics with no political or social bias.
Get smarter about the news
Sign up free for a feed built around what you actually care about, Dive Deeper research on any story, and the full text of every article.
Create free accountAlready have an account? Sign in