City building games have a Soul Problem pt.2

The author critiques the aesthetic limitations of modern city-building games like Cities: Skylines 2, arguing that they lack organic visual variety. The piece suggests that the reliance on manual micro-management to achieve realism detracts from the joy of simulation.
Why it matters
It reflects a growing sentiment among gaming enthusiasts regarding the balance between technical simulation depth and artistic, procedural generation in game design.
Despite my disappointment with Cities: Skylines 2 , I keep coming back to the game from time to time. I can't even control it. It's like a deep inner need. When we were kids we played with toy cars on those felt mats with painted little cities, or when we had more industrial aspirations, we'd go outside in the dirt creating construction sites with tunnels and bridges right next to mom's rose bushes. Some of us had that one uncle who decided to turn the playroom into a miniature modeling world with trains, tunnels, and stations. I think a little tangle of my younger self's fantasies turns into a need to launch Cities: Skylines and build a living city.
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