Capcom is preparing for a ‘future where we create games together with AI’

Capcom is exploring the integration of AI into its game development workflows to improve efficiency, specifically within its RE Engine. While the studio maintains it will not use AI-generated assets, it aims to build a future where AI assists in the creation process.
Why it matters
This reflects a broader industry trend where major game studios are adopting AI tools to manage the increasing complexity and cost of modern game development.
Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming.
Get smarter about the news
Sign up free for a feed built around what you actually care about, Dive Deeper research on any story, and the full text of every article.
Create free accountAlready have an account? Sign in