Building iOS Apps with Doom Emacs

A software developer details their custom workflow for building iOS applications using Doom Emacs instead of the standard Xcode environment. The author explains how they integrated command-line tools to manage the full development lifecycle within their preferred editor.
Why it matters
This demonstrates advanced developer productivity techniques and the flexibility of modular text editors in professional software engineering.
I shipped SPEEM , my first iOS app, from Doom Emacs. Not from Xcode.
Technical tutorial with no political or social bias.
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