Build Systems Discussion
The author discusses the fundamental requirements of a build system, using their own 'civ' project as a case study. They argue that a good build system should clearly define inputs and outputs to manage software complexity.
some interest on the permacomputing mailing list, especially as it relates to designing a personal or permacomputing build system. I thought I would give a quick overview of the ../lua/civ build system as well as explore those talked about by the participants, as well as ideas that have been brewing in my brain about a civ package manager.
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