Build Systems Discussion
The author discusses the fundamental requirements of a build system, using their own 'civ' project as a case study. They argue that a good build system should clearly define inputs and outputs to manage software complexity.
Why it matters
Understanding build systems is critical for software engineering efficiency and managing the lifecycle of complex codebases.
some interest on the permacomputing mailing list, especially as it relates to designing a personal or permacomputing build system. I thought I would give a quick overview of the ../lua/civ build system as well as explore those talked about by the participants, as well as ideas that have been brewing in my brain about a civ package manager.
For reference, here are the build systems presented. For the most part I am not going to give targeted criticism but rather lay out what I believe a good build system needs to accomplish. Most of my criticism will be leveled at bazel and Make:
https://bazel.build Google's build system which can, in
real-time, build all software at Google incrementally or from scratch.
../lua/civ - the build system for this project.
mostly a collection of small C libraries and scripts to integrate
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