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Ars Technica·3 min read·medium

Ars Live recap: How can we stop publishers from killing their own games?

Kyle Orland
Ars Live recap: How can we stop publishers from killing their own games?
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Ars Technica hosted a discussion with activist Ross Scott regarding the 'Stop Killing Games' movement. The movement seeks to prevent publishers from rendering games unplayable by shutting down servers without consumer recourse.

Why it matters

This movement challenges current digital ownership models and the lack of consumer protections in the video game industry.

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Stayin’ Alive Ars Live recap: How can we stop publishers from killing their own games? The Stop Killing Games movement faces an uphill battle.

42 After the servers shut down, many online games are as useless as this disc fragment. Credit: Flickr / Myki Roventine After the servers shut down, many online games are as useless as this disc fragment. Credit: Flickr / Myki Roventine Text settings Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only Learn more Minimize to nav Video Game Preservation: Saving Yesterday’s Games for Tomorrow’s Players | Ars Live This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them.

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