Hacker News·5 min read·medium

2004 RuneScape fit a multiplayer RPG into 56k dial-up

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2004 RuneScape fit a multiplayer RPG into 56k dial-up
AI Summary

This technical retrospective examines how the 2004 version of the game RuneScape managed to function on 56k dial-up internet connections. It details the engineering constraints and packet-optimization strategies used by developers to maintain a multiplayer experience with limited bandwidth.

Why it matters

It provides a historical look at software engineering ingenuity and the evolution of network optimization in early online gaming.

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Added correction regarding Ctrl key. In early versions this was "force run", in a later update it was changed to "invert movement mode".

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