sg.news.yahoo.com·4 min read·medium

15 Games That Should’ve Been Movies

A
Alfredo Federico Robelo
15 Games That Should’ve Been Movies
AI Summary

This article explores video games that prioritize cinematic storytelling over interactive gameplay. It highlights titles like Metal Gear Solid 4 and Death Stranding as examples where the narrative experience overshadows the mechanics.

Why it matters

It reflects the evolving intersection of interactive media and traditional film, highlighting changing consumer expectations in gaming.

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Video games are a medium with unique strengths and weaknesses when it comes to telling stories, and that's perfectly fine. They aren't meant to replace films or books after all. However, when 'playing' certain games, it feels like the designers would've rather be making a movie instead of something with any interactivity.

That is not necessarily a bad thing; some of these games are genuinely fantastic. But when the most memorable parts happen while you are simply watching, it is fair to wonder whether the story might have worked better on a cinema screen. These are the games that make the strongest cases for putting down the controller and letting a filmmaker take over.

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